This challenge book, inspired by "The Chase," explores the dynamic between a spirited young boy and a stubborn old goat who are constantly at odds, in close-knit tropical community.
It offers a range of activities to spark creativity and critical thinking, encouraging less screen time and more engagement with the story.
This challenge book, inspired by "The Chase," explores the dynamic between a spirited young boy and a stubborn old goat who are constantly at odds, in close-knit tropical community. It offers a range of activities to spark creativity and critical thinking, encouraging less screen time and more engagement with the story.
The "Story Continuation Challenge" presents five scenes directly from the book, along with space for free writing, allowing readers to immerse themselves in the narrative and continue the adventure. The "What Would You Do?" section puts readers in Speedo- the protagonist in the book's- shoes, presenting them with dilemmas and asking them to make choices, fostering decision-making and problem-solving skills.
The "Design Your Own Trap To Outsmart Chaser" activity guides readers step-by-step in creating a safe and effective way to distract Chaser while they retrieve the mangoes, promoting strategic thinking and resourcefulness. The "Diary Section" prompts readers to imagine and describe a typical day in the lives of Chaser and Speedo, encouraging empathy and character development.
Finally, the "Draw Your Own Chase Scenes" section challenges readers to bring their imaginations to life through drawing, offering unique prompts to test their artistic skills and interpret the story visually.
This book is an excellent resource for those seeking to unplug from technology and engage in imaginative, thought-provoking activities inspired by "The Chase."